Pets
Little flying companions that ride beside your sword in every fight. Pets open on the Stage 0-5 clear, on the LUDUS's PETS tab.
Fed by:
Eggs from the Imperial Treasury: every won run or sweep pays one (two at its deepest stages). The Battle pass pays eggs too.
Eggs and hatching
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Eggs come in four rarities: Common Rare Epic Legendary. Deeper Treasury stages give better odds. HATCH puts an egg in the incubator (one at a time); when it is ready, OPEN it to meet a random pet of the egg's rarity.
| Egg | Common | Rare | Epic | Legendary |
|---|---|---|---|---|
| Hatching time | 10 min | 1 h | 4 h | 12 h |
Your very first egg hatches instantly. SKIP opens an incubating egg at once for rubies.
Levels and feeding
Pets level from 1 to 30. FEED them spare eggs or other pets; rarer food gives more XP, and a pet you feed away passes on part of what it was fed. Each level makes its skill stronger, and a rarer pet starts stronger.
The active pet
Only your active pet counts. Your first pet becomes active automatically; after that use SET ACTIVE, or AUTO EQUIP to pick the strongest. The active pet flies at the top right of every fight view and perches by the campfire at the Hub (tap it there and it hops into the air).
The eight pets

Dive: Every 3rd hit, it dives for part of a blow.

Firstbreath: Opens each fight with fire: the enemy loses part of its Health.

Wingward: You start each fight behind a ward of part of your Max Health.

Night Mend: After each won Hunt fight, heals you a share of your Max Health.

Echo: A chance your combat skill casts twice.

Tailwind: A chance a Hunt fight costs no Energy.

Wisdom: More XP from monsters, dungeons and offline pay.

Glint: A chance a Hunt kill pays double gold.
Rarer eggs can hatch the rarer creatures: Ignis, Gryps and Iaculus never come from a Common egg.