Guilds
Team up with up to 20 gladiators. Guilds open on the Stage II-3 clear, on the Guild tab.
Joining or creating
- The Guild Finder recommends guilds and lets you search by name.
- A guild is open (JOIN at once), request (send a REQUEST its officers accept) or closed (invite only). Guilds can set a minimum level.
- Officers can invite you by name; you accept or decline in the Finder.
- Creating a guild costs 50,000 gold. You choose its name and a short description.
- Leaving a guild means waiting 24 hours before joining another. Being kicked has no wait.
Roles
| Leader | Associate Leader | Admin | Member | |
|---|---|---|---|---|
| Chat, contribute, fight for the guild | yes | yes | yes | yes |
| Invite, accept or decline requests | yes | yes | yes | - |
| Kick | anyone | Admin, Members | Members | - |
| Promote / demote | any role | Member ↔ Admin | - | - |
| Edit settings | yes | yes | - | - |
| Hand over leadership, disband | yes | - | - | - |
There is one Leader, one Associate Leader and one Admin. If the Leader is away for 7 days, leadership passes to an active officer (or the most active member).
Chat
The CHAT tab is the guild's message board. The game also posts guild news there, such as war results. Officers can remove messages.
The guild week
Like the Arena, the guild plays in weeks starting Monday 00:00 UTC. A week has three parts, each with its own reward.
1. Weekly objectives
The QUESTS tab draws ten objectives each week, such as slaying beasts in the Hunt, clearing dungeon runs, winning Arena duels, making Expedition attempts, training skill ranks or forging upgrades. Everyone's play counts. Members who contributed enough share the reward when the objectives are done; the CONTRIBUTION board shows who did what.
2. The Guild Expedition
A shared map fought by the whole guild against shared health: three dungeon bosses, four monuments (Bulwark, Frenzy, Veil and the Blood Altar, which each strengthen the boss while they stand) and the week's Ascended Champion. Each member gets 3 attempts a day (they bank up to 6). When the Champion falls, every member who made at least 3 attempts that week is owed the reward.
3. Guild War
The Battle of Standards starts on Saturday (00:00 UTC). Guilds with at least 5 members who started the week are paired with a guild of similar league and strength. Each fighter has 3 attacks: duel an enemy member's saved build with Arena rules, and your guild's first win against that member captures their standard. The guild that captures the larger share wins. Win, draw or lose, everyone who attacked at least once is paid (a win pays most).
Guild leagues
Guilds climb their own leagues: Bronze Iron Silver Gold Imperial, each with stages I, II and III.
- Slay the Champion and the guild climbs a step (two steps if it falls before Friday).
- Leave the weekly objectives unfinished and it drops a step.
- Higher leagues mean harder objectives and a tougher Expedition, and bigger rewards.
Rewards
Guild rewards are claimed with COLLECT on the guild banner, once per week for each part you earned. They include gold, Forge Materials, Enchantment Playbooks, Torches, rubies, and from the Champion Seals, Essence and an item. A reward you earned stays yours even if you leave.