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Weekly Expedition

A new map every week, played stage by stage with Expedition Torches. Opens on the Stage II-7 clear, on the Dungeon tab's EXPEDITION tab.

Fed by: Expedition Torches from the Frontier Bastion (every won run or sweep pays a few). The Battle pass and the shop's Torch Bundle add more.

The week

Every Monday (00:00 UTC) a new week begins at Stage 0 with a new boss and theme. Beat a stage's boss and the next stage opens on a fresh map. Beat Stage 10 and the week is done: "Cleared! See you next week!"

The Expedition's difficulty follows your POWER (measured when you first attack that week), not your level. Early stages have small maps (Stage 0 is the boss alone); each of the next few stages adds a room.

Rooms

RoomWhat it is
Beast DenA pack of the region's beasts.
Wild LairA pack led by a Wild beast, stronger than its kin.
Defensive MonumentA ward that hardens the boss. It never strikes back.
Offensive MonumentA war idol that drives the boss on. It never strikes back.
Expedition BossThe week's boss, behind its guards.

Attacking a room

Rewards

Rooms pay gold; the Wild Lair and the boss add Forge Materials, and the boss also pays an Enchantment Playbook and sometimes an item. From Stage 7 the boss pays rubies too.

The Guild Expedition

Guilds have their own weekly Expedition, fought together against shared health. See Guilds.