Pixadiator Wiki

Enchantments & affinities

Enchantments

An enchantment is an extra line on an item, like "Attack +5%". Every piece of gear has two enchantment slots.

All enchantments

The game shows each one by its effect; "x" is the number rolled.

Common

  • Attack +x%
  • Defense +x%
  • Max HP +x%
  • Attack Speed +x%
  • Stun Resistance +x%
  • Accuracy +x%

Rare

  • Stun Chance +x%
  • Crit Resistance +x%
  • Block Chance +x%
  • Dodge Chance +x%
  • Damage vs [affinity] +x%
  • Resistance vs [affinity] +x%

Epic

  • Crit Chance +x%
  • Crit Damage +x%
  • Crit Damage Taken -x%
  • First Turn: Attack Speed +x%
  • Below 30% HP: Defense +x%

Legendary

  • Below 20% HP: Attack +x%
  • First Turn: Attack +x%
  • After Dodge: Attack +x% next turn
  • Below 30% HP: Damage Taken -x%

Elite

  • On Crit: Heal x% of damage dealt
  • First Turn: Crit Chance +x%
  • First Turn: Dodge Chance +x%
  • Below 20% HP: Damage Taken -x%
  • Crit Damage Taken -x%
  • Below 20% HP: Defense +x%

Affinities

There are four affinities: Fire, Ice, Shadow and Sun. They are a way to specialise, not a rock-paper-scissors wheel.

Where affinity comes from: drops from item level 30 (most are neutral), Sanctum drops (already attuned), and Morta the Soulbinder, who infuses, deepens and changes it with Essence from the Sanctums.